Double Double Bonus Poker Hands
- Double Double Bonus Poker Machine
- Double Double Bonus Poker Strategy
- Super Double Double Bonus Poker
- Double Double Bonus Poker Strategy Card
Double Double Bonus Poker. Double Double Bonus Poker is a variation of Double Bonus Poker. In fact, you can trace the lineage of this game back to Bonus Poker and its father, Jacks or Better. Jacks or Better video poker, of course, is the most basics form of video poker. Bonus Poker games resemble Jacks or Better closely, with a major. Play Double Double Bonus Poker 50 Hand For Free No Download Required! Here you can find the Leading Casino Games provided by Habanero and many other casino software brands! Jan 21, 2019 9/6 Double Double Bonus video poker strategy including hands overview with payoffs and returns of 98.97%, plus more in-depth video poker articles.
For a game that’s been around a long time, you really don’t see that many people playing Triple Double Bonus Poker. Why? Partially because it’s not readily available everywhere, and mostly because players are afraid of it.
But is it a good game to play with the opportunity to profit consistently without suffering bankroll-ending losses? Let’s take a look.
The very first sensible step any player who intends to play this game should take is to make absolutely sure it is played ONLY in the 9/7 version (pays 9 for the full house and 7 for the flush).
It is however, more predominantly available in short-pay versions such as 9/6, 9/5, 8/6 and 8/5 or less. So why am I so adamant on the full-pay table for this game when I’m not all that concerned whenever I play other games?
Triple Double Bonus (TDB) is a game that has an important need for the player to receive as many credits as possible on lower-end wins. That’s because trips only pay 2 on this game, and it can become very frustrating if the player experiences longer than normal quad droughts.
At the same time, TDB, even in full pay, is not what the math people like, because it is 'only' a 99.6 percent play. Of course here’s where we go our separate ways. Nobody ever plays this game more than a few hours in any one session anyway, and everyone knows anything can happen at anytime. Besides, whether it’s a 96, 98, 100 or 102 percent game, the only way anyone’s ever going to win a session is by having good luck
And, that only if they’re able to quit when their pre-determined win goal has been met or surpassed. That is a tall order, trust me.
The other side of the coin is a little more attractive for the skeptics. At 99.6 percent, it doesn’t take a whole lot of imagination to create a play greater than 100 by adding in all the comps, freebies, cash back, and anything else possible by tapping into the deepest parts of the slot clubs. In other words, as long as it’s the 9/7 version and the player learns how to play this game properly, it can be played by everybody.
Now for the strategy part, and this is another area where 'the establishment' won’t agree. As you know, regardless of the payback percentage of the game, I do not believe anyone can ever beat video poker machines without doses of extraordinary luck. And, especially while sitting at the machines for hours upon hours every day and playing through all the jackpots. That only leads to losing big.
I use progressions in denomination and game volatility in most of my strategies because if you’re able to set attainable goals and quit when reached or surpassed — which means luck has come your way — you’re almost always going to go home a winner. Sometimes you can become a very BIG winner.
TDB strategy is no different other than progressing in game volatility since there’s only one game being played. But what’s unique about this game’s strategy is in how you cumulatively make up for the short pay on the trips. You have to, because 3-of-a-kinds occur in 7.4 percent of your hands, and in this shortened format of paying 2 instead of 3 it accounts for only 14.7% of the payback.
That’s accomplished first by bankroll - where a player must have a minimum of $11,175 on hand for any one session — and then by incorporating a dual-phased progression in both denomination and number of credits being played within each level. And no, critics and nay Sayers, this has no relation to Martingale since the player can lose 50 or 60 straight hands and still both win the session and never come close to approaching machine limits.
The strategy requires 100 credits be played at 25c; 200 at 50c; 300 at $1,400 at $2; and 500 at $5. A session’s MINI-GOAL (i.e., minimum cash out point) is just $5 before going back to begin again at quarters, while the session’s overall win goal is $250. Within each mini-session the player simply continues play until the minimum $5 win goal is met or he busts out.
The bankroll allows for three session attempts, and with the number of exceedingly large jackpots the game has to offer and because there are a number of special plays that deviate from optimal play in order to take full advantage of every opportunity presented, huge wins will occur more often than huge losses (in addition to all the smaller wins) and if anyone chooses to look down the road some at their 'long-term' potential — they will be far ahead.
What’s a 'special play' that deviates from optimal strategy? Example: You’re dealt AAA94. If the hand were played millions of times, the best value would be obtained from holding AAA4 since four Aces with a 2, 3, or 4 pays a whopping 4,000 credits. But it is not the smart play when playing short-term strategy and trying to hit a win goal in a single session. In this case, the intelligent player would only hold the 3 Aces since four of them pay 800 and will get you to your win goal. Holding the '4' is simply wrong because it attempts to apply long-term rules to short term play.
There is also a profitable way to play this game in multi-play format (5-play ONLY) albeit the bankroll required for just a single session of play is a mostly prohibitive $14,475, equating out to $43,425 for those who want to do it right and have 3x a single session’s bankroll on hand. It may seem a lot for a rather small mini-session win goal of just $200, but based on my experience with my regular 5-play strategy the wins, when they come, are mostly 4 and sometimes 5 figures.
In TDB five-play strategy, the player plays 300 credits on 25c, 600 on 50c, 1,100 on dollars, 1,500 on $3 and 2,000 on $5. As with single play above, a 9/7 game MUST be played (they are available in this format in limited locations) and the kicker must NEVER be held with three Aces.
Naturally, if there’s time and the player’s comfort zone parameters are being met, more than one session can be played whenever desired. But one must know their limitations in both win requirements and stamina. After just one hour of play any video poker player’s sharpness begins to decline rapidly. Be honest with yourself first. Then get used to winning.
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The Game
This game uses a regular 52-card deck, while the lowest rank for a winning hand is a pair of Jacks. Similar to Double Bonus Poker, Double Double Bonus Poker will pay a player even money for frequent hands such as a Two Pair. In addition, it will pay a player a lesser amount for hands such as a Flush, a Straight and a Full House compared to what Double Bonus Poker pays.
However, in order to make up for the low rates of return for frequent winning hands, Double Double Bonus Poker will pay considerable amounts for particular rarer hands.
In this game one will find a new card, known as a kicker. Such cards could be a Two, a Three, a Four or an Ace. Let us explain. In case a player holds a special Four of a Kind and a kicker, he/she will earn double the amount paid in Double Bonus Poker. Or, if the player holds four Twos, or four Threes, or four Fours and a fifth card, which may be an Ace, Two, Three, Four, he/she will earn 160 times the amount bet, instead of 80 times that amount. In case the player holds four Aces and the fifth card turns out to be a Two, a Three, or a Four, he/she will earn 400 times the amount bet.
If one plays Double Double Bonus Poker on a restrained budget, then it would be better if he/she uses a low-denomination video poker machine – a 25-cent machine instead of $1 machine. This may prolong the period of time he/she plays and bolster the chance of hitting a rarer but highly profitable hand.
In a short term this game may appear expensive, thus, it requires a larger budget, because in order to accomplish a reasonable return, the player needs to rely on infrequent hands.
As for the game version providing the greatest earning opportunity, experts recommend 9/6 Double Double Bonus Poker and a progressive jackpot, that offers larger payouts for particular Four of a Kind and Royal Flush combinations. Note that even without the progressive jackpot, the expected return of this version is 98.98%.
There is a 10/6 variation of the game, which offers a higher expected return (100.07%), but however, it is not that commonly found.
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Let us take a look at the pay tables for three variations of Double Double Bonus Poker:
Double Double Bonus Poker Tables | |||
---|---|---|---|
10 / 6 | 9 / 6 | 9 / 5 | |
Royal Flush | 800 | 800 | 800 |
Straight Flush | 50 | 50 | 50 |
Four of a Kind: Aces w/2, 3, 4 | 400 | 400 | 400 |
Four of a Kind: Aces | 160 | 160 | 160 |
Four of a Kind: 2, 3, 4 w/A, 2, 3, 4 | 160 | 160 | 160 |
Four of a Kind: 2, 3, 4 | 80 | 80 | 80 |
Four of a Kind: Fives to Kings | 50 | 50 | 50 |
Full House | 10 | 9 | 9 |
Flush | 6 | 6 | 5 |
Straight | 4 | 4 | 4 |
Three of a Kind | 3 | 3 | 3 |
Two Pair | 1 | 1 | 1 |
Jacks or Better | 1 | 1 | 1 |
Expected Return | 100.07% | 98.98% | 97.87% |
The Strategy
We are going to present the play strategy for 9/6 Double Double Bonus Poker in a table form, where the possible combinations are shown in order, with the highest-ranking hand being on top. The table should be examined from top to bottom, so that one is able to locate the particular hand he/she was dealt. The first column of the table shows the different hands dealt, while the second one points out which cards, if any, one needs to hold. After a player has found the specific combination, he/she needs to conform with the instructions in the second column, unless, of course, his/her situation matches one of the exceptions in the third column. If the latter is true, the player needs to conform with the instructions in the third column, where exceptions are presented in order of relevance. If number one exception matches one's situation, he/she needs to follow it. If not, he/she will need to move further to the number two exception and etc. The fourth column features actions one should never take when dealt that particular hand. It includes useful information, which could prevent costly mistakes.
Super Double Double Bonus Poker
9/6 Double Double Bonus Poker
Pick 'Em Poker
Common Mistakes in Video Poker
Bankroll Management
Selecting Video Poker Game and Casino
Double Double Bonus Poker Strategy Card
Dealt Hand (What is available) | What needs to be done | Exceptions | Actions one should avoid |
---|---|---|---|
Royal Flush | Hold Royal Flush | None | 1. One should abstain from selecting the Double Down option, which may be available. |
Four of a Kind with a Kicker | Hold the five cards | None | 1. One should never keep the Four of a Kind only. Instead, he/she should keep all five cards. |
Four of a Kind without any Kicker | Hold Four of a Kind | None | 1. One should never keep the five cards. Instead, he/she should keep the Four of a Kind only. |
Four of a Kind: Fives to Kings | Hold all the cards | None | None |
Full House | Hold Full House | 1. One should keep three Aces. | 1. One should never keep a Full House over three Aces. Instead, he/she should keep the three Aces. 2. One should never keep three Twos, Threes or Fours over a Full House. Instead, he/she should keep the Full House. |
Flush | Hold Flush | 1. One should keep the four to a Royal Flush. | 1. One should never keep four to a Straight Flush over a Flush. Instead, he/she should keep the Flush. 2. One should never keep a Flush over four to a Royal Flush. Instead, he/she should keep the four to a Royal Flush. |
Straight | Hold Straight | 1. One should keep the four to a Royal Flush. | 1. One should never keep a Straight over four to a Royal Flush. He/she should keep the four to a Royal Flush. 2. One should never keep four to a Straight Flush over a Straight. Instead, he/she should keep the Straight. |
Three of a Kind | Hold Three of a Kind | None | None |
Two Pair | Hold Two Pair | 1. One should keep a Pair of Aces. | 1. One should never keep Two Pair over a Pair of Aces. He/she should keep the Pair of Aces. 2. One should never keep a Pair of Twos, Threes or Fours over Two Pair. He/she should keep both Pairs. |
Jacks or Better | Hold high Pair | 1. One should keep four to a Royal Flush. 2. One should keep a suited Jack, Queen and King, unless he/she holds a Pair of Aces. If that is the case, he/she should keep the Aces. 3. If one is playing six-way progressive Double Double Bonus Poker, he/she should keep the three cards to a Royal Flush, when the latter pays 4 955 coins or more. This is valid if there is no Pair of Aces and no Flush Penalty has been imposed. If there is a Flush Penalty, the Royal Flush must be worth 5 225 coins. 4. If one is playing six-way progressive Double Double Bonus Poker, he/she should hold the three cards to a Royal Flush, when the latter pays 7 500 coins or more and no Flush Penalty has been imposed. If there is a Flush Penalty, the Royal Flush must be worth 7 800 coins. | 1. One should never keep a high Pair over four to a Royal Flush. Instead, he/she should keep the four to a Royal Flush. 2. One should never keep a high Pair over suited Jack, Queen and King, unless it is a Pair of Aces. If that is the case, he/she should keep the Aces. 3. One should never keep a high Pair other than Aces over the three cards to any Royal, when the progressive exceeds 4 955 coins and there is no Flush Penalty. If there is a Flush Penalty, the progressive should be over 5 225 coins. If one has a Pair of Aces, he/she should keep the three cards to a Royal, when the latter is worth 7 500 coins or more and there is no Flush Penalty. Another possibility is to keep the three cards to a Royal over a Pair of Aces, when the Royal is worth 7 800 coins or more and there is a Flush Penalty. |
Four to a Flush | Hold Four to a Flush | 1. One should keep the three cards to a Royal Flush. | 1. One should never keep a Four to a Flush over three to a Royal Flush. Instead, he/she should keep the three to a Royal Flush. |
Low Pair | Hold the Low Pair | 1. One should keep an Open-Ended Four-Straight with any high card. | 1. One should keep a low Pair over an Open-Ended Four-Straight with one or more high cards. He/she should keep the Open-Ended Four-Straight. |
Open-Ended Four-Straight | Hold the Open-Ended Four-Straight | 1. One should keep the three cards to a Royal Flush. | 1. One should never keep an Open-Ended Four-Straight over three to a Royal Flush. He/she should keep the three cards to a Royal Flush. |
Three to a Straight Flush | Hold the three to a Straight Flush | 1. One should keep the three to a Royal Flush. 2. One should keep the three to a Straight Flush, Three and higher with 0 gaps. 3. One should keep two high cards to a Royal Flush over three cards to a low-card Straight Flush with gaps. 4. One should keep high cards over three cards to a low-card Straight Flush with two gaps. | 1. One should never keep three cards to a low-card Straight Flush with one or two gaps over two high cards to a Royal. He/she should always keep two high cards to a Royal Flush. 2. One should never keep three cards to a low-card Straight Flush with gaps over three cards to a low-card Straight Flush with 0 gaps. He/she should keep the cards with 0 gaps. 3. One should never keep three cards to a low-card Straight Flush with gaps over two high cards to a Royal Flush. He/she should keep the two cards to a Royal Flush. 4. One should never keep three cards to a low-card Straight Flush with two gaps over various high cards. He/she should keep the high cards. |
High Cards | Hold high cards | 1. One should keep two cards to a Royal Flush, unless there is a Flush Penalty. With a Flush Penalty he/she should keep the four cards to an Ace-high Straight. 2. One should keep the four cards to a Straight with two or more high cards. 3. The player should keep one Ace over two unsuited high cards. 4. One should keep the Ace and not three unsuited high cards, unless there are an Ace, a Queen and a Jack. If that is the case, he/she should keep the Queen and the Jack. 5. One should keep a suited King and Ten, Queen and Ten, Jack and Ten instead of one high card. | 1. One should never keep high cards over four cards to any Straight, which includes two or more high cards. He/she should keep the four cards to the Straight. 2. One should never keep two unsuited high cards over one Ace. He/she should keep the Ace only. 3. One should never keep an unsuited Ace, Queen and Jack. He/she should keep the Queen and the Jack only. 4. One should never discard a suited King and Ten, Queen and Ten, Jack and Ten. |
Inside Four-Straight | Hold Inside Four-Straight | None | None |