Eve Online Add High Power Slot

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Hi, I just signed up for EVE about 20 minutes ago and I'm trying to figure the game out. Some of the instructions are really vague though. Free poker bankrolls no deposit instant. The Opportunity tutorial is asking me to equip a medium slot item and then a low slot item.

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EVE New Citizens Q&A
Possible to add power slots to your ship?
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EVE Online Learn about EVE Online; Forums Forum for players; Account Management Manage your account. The total number of available Turret and Missile hardpoints may exceed the number of available High-Power slots, in which case a pilot can decide how to mix the hardpoints. A ship may also have more High Slots than weapon hardpoints. EVE New Citizens Q&A. A slot is generic to any module requiring a high/med/low slot to fit. A hardpoint is a constraint to allow only X amount of turrets/launchers. Therefore, if you have 4 highslots and only 1 turret hardpoint and one launcher hard point, you can only fit 1 turret, 1 launcher, and something else in the other two. High Slot refers to both a module slot in a ship as well as a module that can fit into that slot. High Slot modules are usually modules that have an effect of the universe outside the ship. This can include weapon system, tractor beams, and salvagers. My power grid is maxed out for what I'm trying to fit to my ship, but only just. My engineering level is already at level 5 so I can't get more powergrid out of levelling this further. I was wondering, are there any other skills, implants or equipment I can fit to my ship to further increase my ship's powergrid output? EVE Online (Windows) Keyboard Shortcuts from bahamutzer0. Keyboard shortcuts for the game Eve Online. Toggle Overload on High Power Slot 7 Shift-F7 Toggle Overload on High Power Slot 8. Toggle Overload on Low Power Rack. Add yours below! Add a Comment. Your Comment. Please enter your name. A corporation may rent an office at any station with available office slots, that allow corporations to rent offices. Stations owned by NPC corporations generally allow everyone to rent an office slot, while Stations owned by players may limit the rental of offices to corporations they hold in good standing.

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AuthorTopic

Gaveris
Gallente
Hello, i'm new here (obviously) and I was curious if it's possible in this game to add power slots to your ship?
As an example. Could I add another high power slot onto an Iteron so it would have 2 instead of just 1?
Thanks!

Matalino
No, the number and type of slots is a fixed attribute of the ship.
You will need to get a different type of ship for more slots.

Abraham Mosby
An Iteron III has 2 high slots but only one can be a turret (gun). Only a little more training to industrial III.

Salpad
Caldari
Carebears with Attitude
Originally by:Abraham MosbyAn Iteron III has 2 high slots but only one can be a turret (gun). Only a little more training to industrial III.

ISTR the Iteron Mark V also only having 2 HIGH slots, of which one is a turret hardpoint.

Serenity Steele
Dynamic Data Distribution
You could of course take another approach, which is to find a ship which has similar characteristics to the one you need and use other modules and rigs to modify it. However I can't imagine you'd get near the capacity of an industrial with another ship.

Letouk Mernel
Caldari
Number of slots is fixed, drone bay size is fixed. You can enhance the PowerGrid and CPU a little with skills and modules. You cannot enhance the Drone Bandwidth attribute.

F'nog
Amarr
Viziam
Originally by:Serenity SteeleYou could of course take another approach, which is to find a ship which has similar characteristics to the one you need and use other modules and rigs to modify it. However I can't imagine you'd get near the capacity of an industrial with another ship.

You can, but they're cap ships, so..

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Ships and Modules
What to put in spare High slots
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MeGrand
Gallente
Life INC
I've got a ship with spare high slots in it, i.e 5 high slots and 4 turrets (the vexor to be specific), what do people recon i could usefull put in this slot?
I do a fair ammount of agent running in this, so either so something offensivly helpfull would be usefull?
or failing that something to enable me to run better!
any ideas folks?

Minerva IV
Caldari
Sharks With Frickin' Laser Beams
Ok as far as im aware you have two options only for that slot, at least for solo agent running anyway.
Your offensive option is a smartbomb - targets have to be close for you to use this though (under 4km) usefull for drones though.
Your second option (tho one i would recomend) would be to use a Medium nosferatu, this will give you a increase in your cap, but only works for a few cycles on each npc (but as you need to chage targets with your turrets this shouldnt be a problem) once again you have to be within 10km of the target to use this.
Dont think there is another option but if there is im sure some one will correct me.

MeGrand
Gallente
Life INC
Nosofours (what ever their called energy suckers anyway) might be an option but they seem to have tiny ranges - i noirmally fight at 15k or so so i'm not sure how much use they'd be

Cindy Goodwill
Caldari
Argentium
(Frigate) Small Nosferatu / Neutralizer: 5km
(Cruiser) Medium Nosferatu / Neutralizer: 10km
(Battleship) Heavy Nosferatu / Neutralizer: 20km
There are loads of named/ faction / officer variants of above modules that have up to 50% more range/efficiency but these are very expensive

MeGrand
Gallente
Life INC
Ok to make the topic more general what EXCEPT MISSILE + turrets can i mount thier?

Voltron
Caldari
Black Lance
Executive Outcomes
LOL cindy your sig is awesome, i like it even more than your scorps jamming stuff 24/7 one

Farjung
Gallente
TAOSP
Edited by: Farjung on 12/01/2005 09:28:49
As full a list as I can think of for non-turret/launcher hardpoint high slot modules:
Cloaking devices
Strip miners and ice harvesters (only on barges though)
Scan probe launchers
Nosferatu
Energy neutralisers
Energy transfer arrays
Smartbombs
Remote armor repairers
Shield transporters
No doubt I've forgotten some.
Edit: auto targeting systems


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