How To Play Two Up

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How

Guitarists begin by learning how to play only single-string melodies. Learning how to play double-stops on the guitar lets you use the whole neck to express your musical ideas. In fact, playing double-stops is a great way to play in harmony with yourself.

A double-stop is nothing more than two notes that you play at the same time. It falls somewhere between a single note (one note) and a chord (three or more notes). You can play a double-stop on adjacent strings or on nonadjacent strings (by skipping strings). You don’t need to do anything special in fretting the notes of a double-stop. Fret them the same way that you do chords or single notes.

A gambling game only legally allowed to be played in public on April 25, a day of remembrance for all those who served in war, two-up is a favourite of locals who head to veteran parades in the. Switch, also called Two Four Jacks or Irish Switch, or Last Card, in New Zealand, is a shedding-type card game for two or more players that is popular in the United Kingdom, Ireland and as alternative incarnations in other regions. The sole aim of Switch is to discard all of the cards in one's hand; the first player to play his or her final card, and ergo have no cards left, wins the game.

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Playing double-stops on the guitar is a great way to enhance your playing. Double-stops make your guitar melodies sound sweeter and richer and your riffs sound bolder. After you’ve learned the basic mechanics of playing a double-stop, you’ll want to devote some time to practicing this technique so you can use it to its fullest.

There are two general ways to play double-stops: You can play double-stop passages using only one pair of strings (the first two strings, for example) — moving the double-stops up and down the neck — or in one area of the neck by using different string pairs and moving the double-stops across the neck (first playing the 5th and 4th strings, for example, and then the 4th and 3rd, and so on).

Playing double-stops up and down the neck

For this exercise, start with a C-major scale that you play in double-stop thirds (notes that are two letter names apart, such as C-E, D-F, and so on), exclusively on the first two strings, moving up the neck. The following figure shows this type of double-stop pattern.

To follow this pattern, start with your index finger for the first double-stop. (You need only one finger to fret this first double-stop because the 1st string remains open.) Then, for all the other double-stops in the scale, use fingers 1 and 3 if the notes are two frets apart (the second and third double-stops, for example) and use fingers 1 and 2 if the notes are one fret apart (the fourth and fifth double-stops, for example). With your right hand, strike only the 1st and 2nd strings.

Playing double-stops across the neck

Playing double-stops across the neck is probably more common than playing up and down the neck on a string pair. The following figure shows a C-major scale that you play in thirds in open position, moving across the neck.

Again, this figure doesn’t show the fingerings for each double-stop. But you can use fingers 1 and 2 if the notes are one fret apart and fingers 1 and 3 if the notes are two frets apart.

Especially common in rock and blues songs are double-stops across the neck using two notes on the same fret (which you play as a two-string barre).

Two original 1915 Australian pennies in a kip (wooden bat) from which they are tossed. The significance of 1915, is it's the year of the Gallipoli campaign which is remembered annually on ANZAC Day
Australian soldiers playing two-up during World War I at the front near Ypres, 23 December 1917, Australian War Memorial Museum
Painting of 2-up game. Paddington, Sydney. Unknown artist. 1890s

Two-up is a traditional Australian gambling game, involving a designated 'spinner' throwing two coins or pennies into the air. Players bet on whether the coins will fall with both heads (obverse) up, both tails (reverse) up, or with one coin a head and one a tail (known as 'Ewan'). It is traditionally played on Anzac Day in pubs and clubs throughout Australia, in part to mark a shared experience with Diggers through the ages.

The game is traditionally played with pennies – their weight, size, and surface design make them ideal for the game. Weight and size make them stable on the 'kip' and easy to spin in the air. Decimal coins are generally considered to be too small and light and they do not fly as well.[citation needed] The design of pre-1939 pennies had the sovereign's head on the obverse (front) and the reverse was totally covered in writing making the result very easy and quick to see. Pennies now are marked with a white cross on the reverse (Tails) side. Pennies can often be observed being used at games on Anzac Day, as they are brought out specifically for this purpose each year.

  • 2Gameplay

History[edit]

The exact origins of two-up are obscure, but it seems to have evolved from cross and pile, a gambling game involving tossing a single coin into the air and wagering on the result. Two-up was popular amongst poorer English and Irish citizens in the 18th century.In the 1960 film Hell is a City set in Manchester, Lancashire, UK, there is a scene in which robbers use stolen money to join in a gang of local men gathered on a hill behind the town to gamble 'The Toss. Play is one player balancing two pennies on two outstretched fingers and then tossing them high to see how they land. The thrower bets to double the wager and wins by having double heads, tails or a split. Men from the crowd take turns to bet against the last winner. Women and children had to keep away and lookout men with binoculars and whistles sat by upper windows to warn of police arriving.Hell Is a City (1960) - IMDb

The predilection of the convicts for this game was noted as early as 1798 by New South Wales's first judge advocate, as well as the lack of skill involved and the large losses. By the 1850s, the two-coin form was being played on the goldfields of the eastern colonies, and it spread across the country following subsequent gold rushes.

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Two-up was played extensively by Australia's soldiers during World War I. Gambling games, to which a blind eye was cast, became a regular part of Anzac Day celebrations for returned soldiers, although two-up was illegal at all other times.

As time passed, increasingly elaborate illegal 'two-up schools' grew around Australia, to the consternation of authorities[citation needed] but with the backing of corrupt police. The legendary Thommo's Two-up School, which operated at various locations in Surry Hills, Sydney from the early years of the 20th century until at least 1979, was one of Australia's first major illegal gambling operations.[1]

The popularity of two-up declined after the 1950s as more sophisticated forms of gambling like baccarat gained popularity in illegal gaming houses and poker machines (slot machines) were legalised in clubs.

Legal two-up arrived with its introduction as a table game at the new casino in Hobart in 1973, but is now only offered at Crown Perth and Crown Melbourne. Two-up has also been legalised on Anzac Day, when it is played in Returned Servicemen's League (RSL) clubs and hotels. Several tourist 'two-up schools' in the Outback have also been legalised. Under the NSW Gambling (Two-Up) Act 1998, playing two-up in NSW is not unlawful on Anzac Day.[2]

Terminology[3]
TermMeaning
SchoolThe collective noun for a group of gamblers playing Two-up.
RingThe area designated for the spinner to spin the coins. The Spinner must stand in the ring to spin, and the coins must land and come to rest within the ring.
SpinnerThe person who throws the coins up in the air. The opportunity to be the spinner is offered in turn to gamblers in the school.
BoxerPerson who manages the game, usually provides the equipment, monitors the betting, takes commission and does not participate in betting.
Ringkeeper (Ringie)Person who calls the validity of each throw and looks after the coins between throws (to avoid loss or interference). Places the coins on the Kip for the spinner when the betting round is complete and calls 'Come in Spinner' to allow the throw to take place. Sometimes also known as the 'Bender' - for bending down to retrieve the coins.
KipA small piece of wood on which the coins are placed before being tossed, sometimes the resting area for the coins is covered in canvass or leather to improve friction. In some games coins are placed tails (white cross) up, in casino games the coins are placed with opposing (one head, one tail) sides up.
Toss the KipFor the Spinner to hand the kip back to the Ringkeeper before a losing throw, i.e. to retire after a winning throw.
HeadsBoth coins land with the 'head' side facing up. (Probability 25% (approximately)[4])
TailsBoth coins land with the 'tails' side facing up. (Probability 25%)
Odds or 'One Them'One coin lands with the 'head' side up, and the other lands with the 'tails' side up. (Probability 50%)
Odding OutTo spin five 'odds' in a row. (Probability 3.125%)
Come in SpinnerThe call given by the boxer when all bets are placed and the coins are now ready to be tossed.
'Barred'The call when an illegal spin has occurred - the coins were not thrown higher than the head, or did not rotate in the air.
CockatooOnly used in the 1800s to late 1930s, due to legalisation of two-up on Anzac Day. It was the nickname of the look-out who warned players of incoming police raids.

The table below show the current bets that can be made at Crown Perth.

Casino Odds
Bet TypeCasino EdgePayoutDescription
Single Head3.125%1–1Spinner spins a pair of heads before a pair of tails or odding out.
Single Tail3.125%1–1Spinner spins a pair of tails before a pair of heads or odding out.
Spinner's Bet3.400%15–2Only available to the current spinner. Spinner spins three heads or tails, before either tailing out or getting the other result.[clarification needed]
5 Odds9.375%28–1Spinner spins five odds in a row before either a pair of heads or a pair of tails.

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Gameplay[edit]

Celebrants playing two-up at the Australia Day Celebration in Boston, Massachusetts.

The Ringie selects a player as the spinner (generally greeted to loud calls of 'Come in spinner!' from the rest of the players). The spinner tosses the coins in the air using the kip until they win (and continue spinning), lose (and the kip is offered to the next player around the ring), or toss the kip (take their winning wagers and retire).

The basic format of the game:

  • Two heads means the spinner wins.
  • Two tails means the spinner loses both their bet, and the right to spin.
  • Odds ('one them') means the spinner throws again.

The spinner is required to place a bet (usually on heads) before their first throw which must be covered (equalled) by another player. If the spinner wins they keep the bet and cover, minus a commission which the boxer takes out of this bet. If the spinner loses, the entire bet goes to the player who covered the bet. This makes throwing the coins a slight losing proposition compared to a side bet, however this is balanced by the interest of throwing the coins and the chance of adding a personal 'lucky' touch to the spin. The disadvantage (cost of running the game) is shared about the School by the Kip being passed about the Ring during subsequent spins.[5]

As a betting round and subsequent spin takes about a minute, and is resolved win/loss on average every three spins, then the Boxer's commission on wins is paid on average ten times per hour. i.e. If the Spinners' average wager is $20, covered by $20, and the commission is 10% then the Boxer will take $40 an hour in commission. The taking of commission has been made illegal for unlicenced games in most states, even when play is permitted (e.g. ANZAC day).

The other members of the school place side bets (bets against each other) on whether the coins will Head or Tail. These bets are offered by shouting the amount and preference (i.e. 'Fifty dollars head!) perhaps while tapping the money on their head, until another player who wishes to bet on the opposite coin approaches them to cover the bet. The combined amount of the bet is traditionally held by the tail-better until the bet resolves (i.e. Heads is thrown, and the combined bet is handed over to the head-better, or Tails is thrown and the combined bet is pocketed by the tail-better.)

Variations[edit]

Some variations include:

  • Sometimes three coins are used. As at least two coins will always match, this results in a decision on every throw (two heads or two tails - 'sudden death'), and thus a quicker game.
  • The spinner only wins after a successive run of heads. I.e., if three heads are required before a tails, with any number of odds, then 'odds, heads, odds, odds, heads, odds, heads' would be a win. Casinos pay this at 7.5 to 1. This speeds up 'play' as the Spinner can't Toss the Kip after a single throw.
  • If the spinner throws successive odds they lose. I.e., if five odds thrown before a tails loses while three heads are required to win, then 'odds, heads, odds, odds, heads, odds, odds' would be a loss. Casinos use this rule to provide them with the edge they need to run the game, as the Casino collects all Head/Tail bets if five odds in a row are thrown.
  • In Casino games the Spinner may bet on either heads or tails.
  • In Casinos, no side bets are permitted; all bets are placed with the Casino as bank.

Popular culture[edit]

On 17 November 2004, the Premier of New South Wales remarked in the New South Wales Legislative Assembly:

One of the charities most involved in problem gambling, the Wesley Community Legal Service, a body dealing with problem gamblers, has confirmed it has never encountered a problem gambler addicted to two-up. That is an interesting bit of trivia for everyone to take home with them.

— Mr Bob Carr, [6]

In 1978, the Australian group the Little River Band released Sleeper Catcher, their fourth album. In the liner notes it says:

Sometimes called 'Australia's National Game', two-up is a form of gambling which, though illegal, has long been a favourite pastime. The 'Sleeper Catcher', an accepted participant in the game, retrieves bets left on the floor by tardy backers.

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The Australian rock group AC/DC has a song called 'Two's Up' on their 1988 Blow Up Your Video album that references the game.

The film The Sundowners contains a sequence in which a group of Australian drovers, including Robert Mitchum's character, play a game of two-up, with appropriate bets. One of the players calls out 'fair go', which translates roughly as 'play fair'. Appropriately, the action in the game on-screen is rapid and without hesitations or false starts. In the 1940 film Forty Thousand Horsemen, the three leads, played by Grant Taylor, Chips Rafferty, and Pat Twohill, are introduced to us playing two-up in a market place.[7]

The 1971 film Wake in Fright contains scenes where the main protagonist, a schoolteacher named John Grant, staying in a semi fictional mining town based on Broken Hill for one night, initially makes significant winnings in a game of two-up, before subsequently losing everything again.

The book Come in Spinner takes its name from the call. There is also a sequence in the film The Shiralee starring Bryan Brown which makes reference to the game.

During the broadcast recording of the 'Tin Symphony' segment of the opening ceremony of the 2000 Olympic Games there are two scenes of settlers playing two-up outside a tin home.[8]

The Australian-themed 2002 video game Ty the Tasmanian Tiger features a tutorial area named 'Two-Up'.

In 2009, the television program Underbelly: A Tale of Two Cities shows men taking part in games of two-up. In one instance the police enter the establishment in which this is taking place and the contestants run and hide the equipment being used and money being gambled.

In 2014, the television program Peaky Blinders depicts a game of two-up, with a car and a horse used for betting.

On 20 February 2015, a game of two-up featured in The Doctor Blake Mysteries, series 3, episode 2, titled 'My Brother's Keeper'.

Notes[edit]

  1. ^Hickie, David. The Prince and The Premier, p. 155
  2. ^'Gambling (Two-up) Act 1998'. New South Wales Consolidated Acts.
  3. ^http://www.liquorandgaming.nsw.gov.au/Documents/gaming-and-wagering/competitions/two_up_rules.pdf
  4. ^P. Diaconis et al 'DYNAMICAL BIAS IN THE COIN TOSS'(PDF).
  5. ^A.W. Jose; et al., eds. (1926). The Australian Encyclopaedia Vol. II. Sydney: Angus & Robertson. pp. 600–601.
  6. ^'Two-up'. New South Wales Parliament. 17 November 2004.
  7. ^Van-Dyk, Robyn (21 December 2006). 'Forty Thousand Horsemen'. Australian War Memorial. Australian War Memorial. Retrieved 28 December 2014.
  8. ^The Opening Ceremony of the 2000 Olympic Games A Sydney Celebration (DVD) (revised ed.). Warner Vision Australia. 2000. 73.05 minutes in. 8573857422.

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References[edit]

How To Play Two Up Game

  • Australian gambling – Comparative history and analysis- report published by the Victorian Casino and Gaming Authority

External links[edit]

Wikimedia Commons has media related to Two-up.

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  • Description of two-up as played by 2/12th Commando Squadron on the Australian War Memorial official website.
  • History of the two-up set used by NX203594 Private Milton George Heuston, 2/12 Commando Squadron on the Australian War Memorial official website.
  • Newspaper report of a police raid on an illegal two-up school (The Advertiser, Adelaide: 12 December 1931, page 17).

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